Clocks, locks and secret passages... Your team of 4-10 players are locked in a fully themed room with two goals; collect the hidden asset and escape the room before time runs out! To complete your mission you will need your wits, teamwork & a lot of critical thinking.
Choose your mission carefully...
Mr. Dupree’s Office
You are on an elite team of fellow CIA agents assigned with the task of gathering incriminating evidence from the office of international business man, Mr. Dupree. Our Intelligence team could only get you into Mr. Dupree’s office for 60 minutes. YOU must get out before Mr. Dupree returns or the case is blown! Collect evidence of specific illegal activity, solve the puzzle and escape the room before you’re caught!
While on a mission to intercept information in order to foil a terrorist attack on the Bank of England, you and your team of MI6 agents have been captured by Count David of Liverpool. The Count now has you and your fellow agents shackled in the basement of the World Bank, WITH THE BOMB! Can you free yourself, find the deactivation mechanism, and escape the room before it explodes?
All missions are team based & require team work. Do not be afraid to sign up for a mission that you don't think you are qualified for. This is supposed to be a challenge.
How physically demanding the specific mission is. Low rating missions may involve basic bending over & lifting light objects or looking at something near the ground, if you can sit in a chair you will be fine participating. High rating missions may involve being physically restrained, the ability to crawl on your hands and other intermediate functions. You do NOT need to be a freak athlete to participate in a high rated physical mission.
Logical reasoning, math skills, language abilities, spatial relations skills, knowledge retained and the ability to solve novel problems. The higher the intellect rating the more difficult the problems you may encounter.
How scary a mission may be. Please note our missions are not designed to be scary but some aspects may make a mission fearful for some. We are not a haunted house, you will not be scared.
Are you looking for a new and exciting activity for your next corporate event? Lock your team in a room! Escape STL offers an interactive and challenging environment for team-building. Sound a little more interesting than a company picnic?
Can I schedule a time outside of the set mission times?
Yes. Contact us for availability. The room would be booked for 10 participants regardless of the actual number wanting to attend.
Am I really locked in the room?
Yes. But don't worry, our lawyer required us to put a panic button in the room in case something goes horribly wrong, but you'll feel much more accomplished if you solve the puzzle to get out.
Do I have to have a group of 10 to participate?
No. Get one or just a few and you'll be teamed up with other people in the same mission.
What should I bring with me?
Your friends and your thinking cap. No personal items are allowed in the room including purses and phones but we provide you with a secured locker for storage when you arrive.
What mission should I choose?
If this is your first experience at Escape, we recommend Mr. Dupree's Office. The James Bomb mission is a lot of fun, but it is more intense and you will be handcuffed. You need to be ok with this.
When should I arrive and how long does it take?
The entire experience takes about 90 minutes. Show up 15 minutes prior to your scheduled mission time for your mission briefing. The door locks at your set mission time and does not open until you ESCAPE or the 60 minutes is up. There will be a 10 minute debriefing and photo op after the mission.